A terrifying multiplayer experience in the horror genre that was created by Mrfatcat and distributed by both Mrfatcat and Dropsiick. The game will make you want to spend evenings with your friends because of the gameplay mechanics, and it will make you experience a variety of emotions. There are entities in this game that are waiting to scare you. When you witness the entities for yourself, you will realize that the night spent with your companions is much more intense. This page will provide an explanation for every creature that can be found in the game. Because there are over a hundred different creatures in the game, you should fasten your seatbelt because things are about to become terrifying and intense.
Anything alive that cannot be classified as a person is referred to as an entity. A variety of beings populate the gaming world, and these beings may take the form of pleasant inhabitants who resemble humans, or they might take the form of terrifying monsters whose intellect and abilities beyond your comprehension and push the boundaries of what is possible. Every single thing that may be controlled in this game has its own unique quirks and abilities. The greatest approach to deal with the identities is to abandon them, not just for your own sake but also for theirs. This is the most respectful thing you can do.
All Beings, Creatures, and Entities Can Be Found Within the backrooms
The game has more than a hundred different creatures altogether. You will find a list of them below, along with a concise description of what each one does, and we will also demonstrate how the corresponding Entity appears in the game. In order to guarantee that each entity has been named in this context, we will name the entity after the entity number.
Entity 1: Status Unknown at This Time
The entity numbered one is still being considered, and several people have considered it. Here, we will identify some of the potential entities that may be involved.
Window, which is part of Entity 2
Backroom windows may take the shape of any other kind of normal window. These windows are the entities responsible for imitation; in addition, they are the cause of terror and have the potential to lead you to your own demise.
Smiler is the third entity.
An antagonistic being that may be recognized by the trademark gleaming of its teeth and the reflection in its eyes. Smilers are only seen in the shadowy area to the side of the chamber. Smilers are drawn to light and will follow after any bright source of illumination.
Entity Number Four: Deathmoths
There is a large moth that lives in the storage area, and it has the potential to do serious harm. While male death moths do not pose a threat to humans, females are capable of spitting poison from their lips and should be avoided at all costs.
The Clump is Entity No. 5
An creature that is analogous to the mass of human arms that dispersed themselves in all directions throughout the room. They reside in confined areas such as vents, cupboards, and other such places.
Entity number six: the Dullers
It takes on the shape of a human being and has disproportionately large limbs and legs in addition to its human-like appearance. Tar is the primary component of it. It has no eyes, ears, or nose in addition to being devoid of any other sense organs.
Jerry is the 7th entity.
Jerry is a level 1 or, on sometimes, level 2 resident who resembles a little bird. Jerry has been known to move between levels. Jerry and his companions may be found on Level 2 the most of the time.
Hound is Entity No. 8
Hounds are humanoid beings who lack clothing and have very large jaws in addition to sharp fangs. They have hairs on the top of their heads, exceedingly lengthy arms, and sharp claws on their feet. They pose a significant threat.